
"We have co-op missions, we have a new wave for new players to engage, before it was a lot of versus and it was difficult for a lot of players, but co-op brings in a nice unique way for players to come in and digest the content which is really cool. Now that we have our giant trilogy completed you get to play as one of the each races ," Reed explained. “The biggest reason for this decision was to bring in more players. Gadgets 360 spoke to StarCraft 2’s Lead User Interface Designer, Christoper Reed to find out why the free-to-play route was taken for StarCraft 2, and what we could expect next. The real-time strategy game has seen a steady flow of updates after Blizzard wrapped up its final campaign - Legacy of the Void. You could, for example, build one Immortal and then spec or config all your immortals for the duration of one game with a couple of abilities by mixing and matching, or you could upgrade (for resources or for free) individual Immortals to different commanders' spec/version individually.One of the biggest announcements of BlizzCon 2017 was that StarCraft 2 is going free-to-play.

Speaking of possibilities: no more redundant units from multiple commanders. And now that lag and automatching are no longer an issue, you could even go for THREE commanders! Just imagine the possibilities. Personally, I think in solo mode two commanders would be more fun. In addition, and compared to regular coop, you get all the goodness of coop but without the drawbacks such as trolls, noobs, drunks, AFKs, lag, etc. I think for those maps, the coop version should be used as a starting point.Īnd no, this isn't covered by the single player campaign experience because in coop, first, everything is turned up to 11 and, second, there's a lot of units and abilities that do not exist in the campaigns. Most of the co-op maps were taken from campaign missions and rebalanced for coop. The one player would have either one commander or two commanders but they would have fewer / more streamlined research and upgrades to decrease macro load. Maguro has designed some custom mutations to mimic a mini-campaign.īasically the same maps, units and commanders, but rebalanced for one player. Mutations add special modifiers to Co-op Missions, rewarding bonus experience. It is a two player cooperative mode with campaign-style objectives. It has a lot of information.Ħ) No "when will we have a new commander/map?" posts.ħ) Self-promotion posts must be posted in the weekly megathread.

Do not make a separate post for them.Ģ) READ THE WIKI before asking questions. Repeat offenders will be banned.ġ) If you wish to promote weekly mutation videos, post them under the weekly mutation mod post.

Map Info Mutator Info Commander Guides Mutation Schedule Wiki Discord Server (Click to join!)
